4th Grade Math

•Addtional Math Resources

 

 

4th Grade Standards

Standard 1 - Number Sense | Standard 2 - Patterns | Standard 3 - Geometry | Standard 4 - Measurement | Standard 5 - Data

Standard 1: Students will acquire number sense and perform operations with whole numbers, simple fractions and decimals.
Objective 1 -- Represent whole numbers and decimals in a variety of ways.
  • What is a million? This lesson plan asks students to use a multi-step process to solve problems.
  • Base 10 Blocks. This set of interactive blocks allows students to explore numbers. Students can represent numbers using these blocks.
  • Counting the Rice. This lesson guides students to discover the concept of place value.
  • Abacus - Students can explore place value using this online abacus.
  • Base Blocks. Students use base 10 blocks to represent numbers.
Objective 2 -- Identify relationships among whole numbers and decimals.
  • Base Blocks. Students use base 10 blocks to represent numbers. (Students can illustrate decimals.)
Objective 3 -- Model and illustrate meanings of the four operations and describe how they relate.
  • The Product Game. Students use this interactive math tool to practice multiplication facts with a partner. Students create multiplication problems to fill in grids, trying to get four in a row.
  • The Multiplication Applet. This tool allows students to illustrate multiplication problems on a multiplication chart. Students can see the rectangular arrays created by a multiplication problem. This applet is part of a larger site on multiplication patterns.
  • Power Football. Students can review addition, subtraction, multiplication, and division at this site. Students can determine the operation and the level of difficulty.
  • Base Blocks Addition and Base Blocks Subtraction. Use these interactive tools as a review. Students illustrate addition and subtraction problems online using base 10 blocks. Problems get progressively more difficult.
  • Base Block Decimals. Students can explore the place value of decimals by adding decimals using this interactive tool.
  • The Factor Game. Students use this interactive math tool to practice identifying factors of given numbers.
  • Rectangle Multiplication. Students explore multiplication using this grid.
  • Multiplies. Students explore multiples of numbers.
Objective 4-- Use fractions to communicate parts of the whole.
  • Students create an iMovie project (with assistance) about a day with fractions that demonstrates an understanding of fractions and time concepts learned in class. iLife Lesson Idea
  • Fractions - Parts of a whole. Students can manipulatefractions using this tool.
  • Fractions - Naming. Students identify illustrated fractions.
  • Fractions - Visualizing. Students illustrate fractions using this tool.
  • Fractions - Comparing. Students find equivalent fractions.
  • Fractions - Equivalent. Students create equivalent fractions.
  • Fraction Model. Students can explore fractions by changing the numerators and denominators in this interactive math tool. The program shows equivalent decimals and percentages with each fraction. Can change level of difficulty by selecting one of three versions.
  • Fraction Pieces. Students can explore fractions using this tool.
  • Fractions - Adding. A great tool to help students find equivalent fractions and then add fractions.

Objective 5 -- Solve whole number problems using addition, subtraction, multiplication, and division in vertical and horizontal notation.

Standard 2: Students will use patterns and relations to represent mathematical situations.

Objective 1 -- Recognize, describe, and use patterns and identify the attributes.

Objective 2 -- Recognize, represent, and solve mathematical situations using patterns and symbols.
  • Mastermind. Students try to determine the correct colors in a line.
  • Peg Puzzle. Students move pegs to solve a problem.
  • Pattern Blocks. Students solve problems using pattern blocks. (Select Activities for challenges.)
  • Pentominoes. Students solve problems using pentominoes.
  • Polyominoes. Students solve problems using polyominoes.
  • Towers of Hanoi. Students move disks from peg to peg.
  • Triominoes. Students use problem solving to create patterns.
Standard 3: Students will use spatial reasoning to recognize, describe and identify geometric shapes.
Objective 1 -- Describe, identify, and analyze characteristics and properties of geometric shapes
Objective 2 -- Specify locations and describe spatial relationships using grids and maps.
  • Space and shape in Geometry -- Taxicab. In this activity, students explore grids, their intersections and coordinates by discovering a hidden treasure. This site could be a good introduction to using coordinates on maps.
Objective 3 -- Visualize and identify geometric shapes after applying transformations.
  • Exploring Geometric Shapes and Their Properties. This site guides students through a variety of activities exploring geometric shapes. One of th eactivities asks students to relate shapes to the two-dimensional shapes (nets) from which they were created.
  • Tangrams. An online version of tangrams.
Standard 4: Students will understand and use measurement tools and techniques.

Objective 1 -- Identify and describe measurable attirbutes of objects and units of measurement.

 

Objective 2 -- Determine measurements using appropraite tools and formulas.

Standard 5: Students will collect and organize data to make predictions.
Objective 1 -- Collect, organize, and display data to make predictions and answer questions.
  • Bar Graph. Use this interactive tool to create bar graphs after collecting data.
  • Pie Chart. Students create pie charts. (Charts show percentages.)

Objective 2 -- Use basic concepts of probability

 

 

 

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