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Integrating
Technology into the Classroom using
Classroom Instruction that Works:
Research-Based Strategies for Increasing Student Achievement
by Robert J. Marzano, Debra J. Pickering, Jane E. Pollock
For
updated information go to: http://t4.jordan.k12.ut.us/t4/content/view/189/38/
The authors have examined decades of research to determine
what teaching strategies have positive effects on student learning.
These strategies are not new, but when teachers use these strategies
effectively with their students, the outcome is a measurable difference
in student achievement. Each of these strategies can be used by any
teacher at any time, using either traditional teaching tools or using
technology. This site provides ideas for using technology.
Note: Templates
are in Microsoft Word and require StuffIt.
| Identifying
Similarities and Differences |
- Presenting students with explicit guidance in identifying
similarities and differences
- Asking students to independently identify similarities and
differences.
- Representing similarities and differences in graphic or symbolic
form enhances students understanding of and ability to
use knowledge.
Technology
Applications
-
Inspiration and Kidspiration.
- Word
processing program call-out shapes such as Microsoft
Word's speak shape or thought shape.
- Presentation
software to fade back and forth (teacher presentation).
- Students
graph numerical data with spreadsheet or graphing calculator
emulator. The Graph Club
- Core
curriculumcompare animal similarities.
- Bar
graph of similar traits.
- Fingerprint
graphhow many have swirls, etc.
- Table
creation in Microsoft Word for comparison.
- Telecollaborative
projects.
To
the top |
| Summarizing
and Note Taking |
- Summarizing
and Note Taking
- Students
must delete some information, substitute some information,
and keep some information.
- To
effectively to this, students must analyze the information
at a fairly deep level.
- Knowledge
of the form or structure a piece of information will take
is an aid, i.e., typical science chapter organization.
- Note
Taking
- Verbatim
note taking is the least effective way to take notes.
- Notes
should be considered a work in progress.
- Notes
should be used as study guides for tests.
- The
more notes that are taken, the better.
Technology Applications
- Webbing.
- Graphic
organizers.
- Inspirationbrainstorming,
then use Outline option.
- Kidspirationbrainstorming,
then use Outline option.
- Outlining
in Microsoft Word, AppleWorks, or Corel WordPerfect
- Handheld
computers (Palm.).
- World
Book (online)notepad
- Put
PowerPoints online for student access.
To
the Top |
| Reinforcing
Effort and Providing Recognition |
- EffortKeep
track of effort and achievement.
- Recognition
- Personalize
recognition.
- Pause,
prompt, and praise.
- Concrete
symbolic recognition.
Technology
Applications
- Certificate
templates using word processors.
- Posters
or Other Projects
- Create
rubrics.
- Tracking
charts using Tables in word processor or spreadsheet.
- Create
a book.
- Web
page sharing student work.
- Online
portfolios.
- Burn
CD of portfolio.
- Email
to student.
- Email
to students home.
- Multimedia
presentation.
- SIS
- Desktop
wallpaperinsert pictures for birthdays.
- Use
iMovie to create
student presentation for recognition.
- Create
a student-produced newscast of notable events.
To
the Top |
| Homework
and Practice |
- Establish
and communicate a homework policy.
- Design
homework assignments that clearly articulate the purpose and
outcome.
- Vary
the approaches to providing feedback.
Technology Applications
To
the Top |
| Nonlinguistic
Representations |
|
The
dual-coding theory of information storage postulates
that knowledge is stored in two formslinguistic (words)
and imagery (mental pictures).
- Create
graphic organizers
- Descriptive
Patterns
- Time-Sequence
Patterns
- Process/Cause-Effect
Patterns
- Episode
Patterns
- Generalization/Principle
Patterns
- Concept
Patterns
- Using
other nonlinguistic representations
- Making
physical models
- Generating
mental pictures
- Drawing
pictures and pictographs
- Engaging
in kinesthetic activity
Technology Applications for graphic organizers
Technology Applications for other nonlinguistic representations
- Simulation
software modelsCAD, bridge building
- Flash
- Any
paint program.
- Graphing
calculator.
- KidPix.
- Digital
cameras/video.
- Inspiration/Kidspiration
To
the Top |
| Cooperative
Learning |
- Five
defining elements
- Positive
interdependence
- Face-to-face
interaction
- Individual
and group accountability
- Interpersonal
and small group skills
- Group
processing
- Generalizations
- Use
a variety of criteria for grouping students.
- Use
a variety of grouping patterns
- Informal
or ad hoc (last from a few minutes to a class period)
- Formal
(long enough to complete an academic projectseveral
days to several weeks)
- Long
term (semester or yearprovide students with long-term
support)
- Keep
groups small
Technology
Applications
To
the Top |
| Setting
Objectives and Providing Feedback |
- Goal
setting
- Be
specific but flexible.
- Contracts.
- Feedback
- Correctiveprovide
a correct answer or an explanation of what is accurate
and what is inaccurate.
- Timely.
- Feedback
should be criterion-referenced as opposed to norm-referenced.
- Students
can provide some of their own feedback.
Technology Applications
To
the Top |
| Generating
and Testing Hypotheses |
- While
hypotheses can be approached inductively or deductively, generally
speaking deductive approaches reproduce better results.
- Teachers
should ask students to clearly explain their hypotheses and
their
conclusions.
- Use
a variety of structured tasks to guide students through generating
and testing
hypotheses.
- Systems
analysis.
- Problem
solving.
- Historical
investigation.
- Invention
- Decision
making
Technology Applications
- Use
computer version of Mastermind.
- Tom
Snyder Decisions, Decisions.
- Simulation
software.
- Interactive
websites.
- Graphs.
- Use
PowerPoint or another presentation program to introduce hypothesis.
- UEN
science projects: Swans; Ponds; Streams; Weather.
- ARC
GIS to work with real data (earthquake, volcano, etc.)
- Template:
To
the Top |
| Cues,
Questions, and Advanced Organizers |
- Cues
(hints) and Questions
- Should
focus on what is important as opposed to what is unusual.
- Higher
level questions produce deeper learning than lower
level
questions.
- Wait
time
- Use
questions before a learning experience.
- Advance
Organizers
- Expository
- Narrative
- Skimming
- Graphic
advance organizers (see Graphic Organizers, above).
Technology
Applications
To
the Top |
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