
The identified behaviors
of successful computer-using teachers are categorized in levels of implementation
ranging from Nonuse (Level 0) to Refinement (Level 6). Each level, as defined
in the LoTi framework,
is as follows:
- Level
0 Non-Use
Ð A perceived lack of access to technology-based tools
or lack of time to pursue electronic technology implementation. Existing
technology is predominately text-based (e.g., ditto sheets, chalkboard,
overhead projector.)
- Level 1 Awareness
Ð Computer-based
applications have little or no relevance to the individual teacher's instructional
program. The use of computers is one step removed from the teacher (e.g.,
integrated learning system labs, special computer-based pullout programs,
computer literacy classes, central word-processing labs).
- Level 2 Exploration
Ð The electronic technology is employed either as extension
to activities or as enrichment exercises to the instructional program.
Technology-based tools serve as a supplement to existing instructional
program (e.g., tutorials, educational games, simulations).
- Level 3 Infusion
Ð Technology-based tools including databases, spreadsheets,
graphing packages, graphing calculators, multimedia applications, desktop
publishing, and telecommunications augment selected instructional events
(e.g., science kit experiments using spreadsheets or graphs to analyze
results, telecommunications activities nvolving data sharing among schools).
- Level 4a Integration
(Mechanical)
Ð Technology-based tools are mechanically integrated, providing
a rich context for students' understanding of th epertinent concepts,
themes, and processes. Heavy reliance is placed on prepackaged materials
and sequential charts that aid the teacher in the daily operation of the
instructional curriculum. Technology (e.g., multimedia, telecommunications,
databases, spreadsheets, word processing) is perceived as a tool to identify
and solve authentic problems relating to an overall theme or concept.
- Level 4b Integration
(Routine)
Ð Teachers can readily integrate units with littler intervention
from outside resources. Technology-based tools are easily and routinely
integrated, providing a rich context for students' understanding of the
pertinent concepts, themes, and processes. Technology (multimedia, telecommunications,
databases, spreadsheets, word processing) is perceived as a tool to identify
and solve authentic problems relating to an overall theme/concept.
- Level 5 Expansion
Ð Technology
access is extended beyond the classroom. Classroom teachers actively elicit
technology applications and networking from business enterprises, governmental
agencies (e.g., contacting NASA to establish a link to an orbiting space
shuttle via Internet), research institutions, and universities to expand
studentsÕ experiences directed at problem solving and issues resolution,
and student activism surrounding a major theme or concept.
- Level 6 Refinement
Ð Technology
is perceived as a process, product (e.g., invention, patent, new software
design), and tool towards students solving authentic problems related
to Òreal-worldÓ problem or issue. In this context, technology provides
a seamless medium for information queries, problem solving, and product
development. Students have ready access to and a complete understanding
of a vast array of technology-based tools to accomplish any particular
task.